Wrong boxes


We all struggled to cram stuff into the wrong boxes because we didn't want to be bothered finding new ones.


Today, there are many online publishing platforms, but they're all similar: most mimic conventional book publishing. The trouble is that if you're publishing online, it's primarily for mobile use.


Mobile devices come in so many sizes and shapes, it's hard to find one that fits all. As a result, your content comes out distorted. Some people will say it's no big deal for novels or books that are text-based—but they've never loved a book the way I do.


It's an art of arranging the elements on a page for a print book. Not unlike a music sheet, there is a rhythm to the page's layout. An editor translates the writer's tone, using punctuation, spacing, and other elements. This understanding has been less necessary in recent years with the rise in mobile technologies—but it remains vital for writers.


Imagine what it looked like for comics and illustrated novels if it is a disaster for the book sector. Yet nothing is being done. I've been exploring the problem for a while, and I came up with different options, but it was not enough.


I am using the media gallery option of blog posts for my latest test series. I considered that if mobile devices have different screen resolutions, they all accommodate 1920 by 1080 HD film resolution. Using that information, I made my images 1080 by 1920 for a vertical layout and ensured that the text was easy to read with fewer lines per image. The look was pleasing, but it forced me to add more images to accommodate the storyline. I then decided to create shorter episodes. Most people like to read short segments on mobile.


Let me know if I am wrong, but the result looks and feels nice. The next step will be to create a universal player for this content style. I also decided to use my 3D rendering with a minimum of touch-ups, but this is a personal choice.


I have included some examples in this article. For the whole experience, visit sckriptcomics.com. Also, you can compare it with the other version of the same content I published using a more conventional approach. I looked at platforms such as "Tapas," and I don't understand how people can enjoy comics that look dislocated. When you enlarge and move the content, it's not a relaxing experience to read.


To hold an audience's attention, you need to limit interactions unless they're games.




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